Custom Roam Briefing Pace Has a Wider Range
Custom speaking pace now supports the speech service's complete range from 50% slower through 100% faster, including precise fractional values such as 30.25% faster.
What's New
Every meaningful update to the guild website and toolkit — new features, improvements, and fixes, newest first.
Custom speaking pace now supports the speech service's complete range from 50% slower through 100% faster, including precise fractional values such as 30.25% faster.
The familiar speaking-pace presets remain available, and coordinators can now choose Custom to enter an exact percentage, including fractional adjustments as small as one-hundredth of a percent, from 10% slower through 20% faster before generating a briefing.
Season GCP Status, GCP Balance & History, and Guild Season Forecast now appear together as one clearly labeled group. Each related page also explains what belongs in each view and links directly to the other views available to the signed-in member.
Application Question 7 now shows all ten guild activities together with rank selectors from 1 (most interested) to 10 (least interested). Every activity must receive a unique rank before the applicant can continue.
Shared recruiting tickets now reuse one channel even when two open requests arrive together. Resolving or deleting an application also cleans up any older duplicate ticket while retaining its transcript.
The public Season 33 GCP rules page now includes a direct link back to My Rewards, completing navigation in both directions.
My Rewards now links directly from its lifetime GCP leaderboard to the public Season 33 earning rules, making the current activity rates and GCP conversions easier for members to find.
Authorized staff can now correct a raffle or silent auction while it is still open. Completed and closed results remain locked, and existing entries, fees, bids, and GCP transactions are preserved.
Staff now enter and edit scheduled raffle and silent-auction closings in their own device timezone. Members continue to see the same exact deadline in both their own timezone and UTC.
Scheduled raffle and silent-auction closings now show both your own timezone and UTC. The rules also state plainly that losing raffle tickets and auction entry fees are not refunded, while the bid amount of an auction participant who does not win is returned in full.
The live member Rewards page now starts as Owner-only and can be opened to selected Toolkit roles or individual guild members. Rewards Management remains separately controlled, and editing Toolkit permissions now keeps the Permissions section open on the role you were working with after each save.
The compact Rewards leaderboard still spotlights the top five and your own standing, while a new full-leaderboard control expands the complete guild ranking so members can see everyone below the top ten too.
Every current VoV member can now spend real GCP on live raffles and silent auctions. The Rewards page now includes a prominent final-spending rules warning, clearer bold closing details, and a compact lifetime GCP leaderboard, while the Member Hub keeps the full top-ten standings.
Manually adding event participants and manually adding or voiding regear payments now use two separate permissions. Both controls begin Owner-only and can be delegated to trusted roles or individual users when needed, without changing automatic attendance or regear processing.
New event and event-template forms now begin with the linked loot-split event selected. Coordinators can still turn it off for any event or template that does not need a loot split, and saved choices continue to be respected when reused.
Live captions no longer follow anyone into, out of, or between voice channels. Only the two designated caption controllers can start or stop a session manually, while empty-channel shutdown continues to prevent an unused session from consuming caption time.
Clicking the delivery-photo paste box now leaves it ready for Ctrl+V instead of opening the computer's file-selection window. The separate Choose File option remains available when needed.
When someone loses the Victory Or Valhalla Discord membership role, their Guild Points and leaderboard standing now reset. If they return later, they begin again as a new member with a fresh balance and new contribution record.
Every signed-in guild member can now see the top lifetime Guild Contribution Point earners near the top of the Member Hub. The ranking celebrates points earned across all time, so using GCP for Rewards never lowers your standing. Prize fulfillment also now lets authorized staff paste a copied pickup picture directly into the delivery form before sending the Discord update.
If Discord connects the Toolkit bot to a voice channel but the live-caption listener does not finish starting, the Toolkit now clears that idle connection and retries once automatically. This keeps automatic captions and permitted typed speech working without interrupting active voice playback.
Calendar events now show both your device's local time and a fixed UTC time. When you load one of your reusable event templates, change its RSVP choices or other settings, and save the current settings, those changes now update that template for the next event.
Officers can now award Guild Points once for each eligible event a member attended in a selected ALS category during the current attendance period. Re-running the award safely skips attendance that was already rewarded.
Each live caption now shows the speaker in a distinct colored header with their words directly underneath, making busy guild calls much easier to scan.
Live captions no longer stop accepting new speakers after the first twelve people in a busy voice channel. Every identified member can now be captioned when they speak, including later participants in large guild calls.
Live captions now isolate an occasional malformed voice packet from affected Discord callers instead of allowing it to stop the caption listener. Other callers and later speech continue normally.
Live captions now recognize callers whose Discord voice client delivers audio without the additional media-encryption wrapper. Other callers, automatic caption following, and typed speech continue to work as before.
The illustrated Any Role, Damage, Healer, Support, and Tank choices now appear as the same artwork on Discord event signup posts and RSVP buttons. Standard emoji and custom choices remain fully editable.
Live captions now appear while someone is speaking and correct the same message when the final wording arrives. The Owner can also add commonly misheard guild vocabulary, and typed messages are spoken at a slower, clearer conversational pace.
Members can play a Roam Briefing in a voice channel without turning off live captions first. Captions keep listening during the briefing and remain active after it finishes or is stopped early.
When the configured accessibility member changes voice channels, the Toolkit now fully closes the old caption session and keeps the new session active in the destination channel. Delayed shutdown signals from the previous channel can no longer stop the replacement.
The large permissions control grid now loads only when the Owner opens that section. Everyday Owner Dashboard visits have much less hidden page content to download and prepare, while every permission control remains available in the same place.
Toolkit pages now reuse their request data efficiently instead of repeating the same role and permission lookups. Live voice diagnostics are also kept to concise summaries, preventing a noisy Discord packet stream from slowing down the rest of the Toolkit.
Live captions now start automatically when the configured accessibility member joins voice chat and follow them if they change channels. The Owner Dashboard also provides direct manual-access controls and a searchable, previewable voice picker for messages spoken by the bot.
Live captions now prepare Discord voice audio specifically for speech recognition and keep brief natural pauses together. This gives the caption service more context for choosing the right words while still posting completed speech promptly.
Live captions now recognize the short end-of-speech signal used by Discord and promptly post each completed sentence. The update also makes the first speaker easier to identify when captions start, while keeping every member's caption attached to their real Discord name.
New Discord accessibility tools can turn voice conversation into speaker-labeled text and speak a member's typed messages with a natural neural voice. Captions run only when an authorized member starts them, announce when they are active, and do not save call audio.
The Roam Briefing studio now keeps its large voice library tidy with a searchable picker and one preview player. Coordinators can compare 54 adult English voice styles from fourteen locales by name, country, gender, or delivery style; Andrew and Ava remain first, and the child-voice choices have been removed.
Coordinators can now clearly remove unneeded saved briefings from the briefing studio. The default briefing can be replaced and removed in one safe action, while the Toolkit ensures Discord always retains a working default briefing.
Callers can now play a coordinator's saved briefing by mentioning them in Discord, adding a simple number only when that coordinator has several choices. The voice studio also has a refreshed set of eight upbeat American and original animated-style options built around the preferred Andrew and Ava voices.
The pre-roam briefing studio now supports a library of named briefings, each with its own coordinator, command, script, voice, pace, and published recording. Coordinators can list the briefings available to them and play a specific one by its short command, while guild leadership can grant access to personal briefings or the complete library.
The pre-roam briefing studio now focuses on thirteen American voice profiles with brighter, faster delivery. The published recording preserves the chosen profile's voice character, and the existing recording remains available until a replacement finishes successfully.
The briefing editor now offers thirteen male voices to compare, including several speaking styles and English-language accents. Andrew remains the default, and every sample uses the same excerpt and pace so authorized callers can make a fair choice.
Authorized callers can now edit the full pre-roam statement in the Toolkit, compare five natural voice samples, choose the speaking pace, and publish a replacement recording. Playback permissions and editing permissions are controlled separately, and the previous recording remains available if a new one cannot be generated.
Authorized roam callers can now join the intended voice channel and run !roambriefing. The VoV bot plays the complete approved open-world briefing and leaves automatically, so callers do not need a separate soundboard or audio application. !stopbriefing ends the recording early when plans change.
Reserve balances now subtract cumulative event losses from each coordinator's starting reserve and stop at zero only after that reserve is exhausted. A coordinator with a 20 million reserve and a 2.87 million cumulative loss therefore correctly retains 17.13 million. The at-a-glance table and coordinator ledgers use the same corrected balance.
A coordinator whose overall event profit and loss is negative now shows a reserve balance of zero. Deposits and grandfathered audit history remain safely recorded without charging the coordinator, and the balance becomes visible again after overall profit and loss recovers. The at-a-glance and ledger views now use the same rule.
Previous and Next on multi-page payout receipts now respond immediately and load from the completed receipt instead of recalculating the event. Coordinator Reserves now shows each coordinator's current reserve balance at a glance and at the top of their ledger. The ALS event chooser also stacks cleanly in phone portrait mode while keeping the existing landscape layout.
On events using the full NightPike standard, the newest event gear sighting now applies the bag and cape rules to Loot Split even when a player never died. Missing or low bags remove the player loot share, while a bad cape redistributes up to 150,000 silver to compliant players. No sighting is assumed compliant, approved regear stays separate, and an existing regear deduction prevents the same equipment issue from being charged twice.
The mount standard now accepts T5 Armored Horses while still rejecting T3-T5 regular Riding Horses and every Swiftclaw. Allowed Tier 6-or-better mounts, including special mounts whose item IDs do not display their tier, remain eligible. Existing unpaid event copies of the superseded rule update automatically.
The Gear Check and regear standard now accepts any Tier 6-or-better mount, including special mounts whose Albion item IDs do not display their tier. Regear Requirement filter changes also show immediate saving feedback and no longer wait for the full event recalculation before confirming the edit.
Push-to-Talk Mode now verifies each ordinary member's effective voice permission before showing Active and applies a final member-level restriction when Discord's role precedence requires one. The control also has its own Roam Push-to-Talk panel, so authorized leaders can use it for any voice channel without an active or drafted event. Server owners and Administrators still bypass channel restrictions as required by Discord.
Authorized roam leaders can now choose a voice channel in the Toolkit, keep a reusable list of members who may use voice activation, and turn Push-to-Talk Mode on or off without changing guild roles. Disabling the mode restores the channel's previous voice-activity permissions.
Including or excluding a death in Event Review now updates its Yes or No state and the included-death count immediately. Regear and Loot Split totals still reconcile automatically in the background, even when several coordinators have the event open.
The Tab Sale Poster now reads exact market values more reliably from portrait and high-resolution phone uploads while continuing to reject shortened or uncertain values. New sale posts ask buyers to reply directly to the listing, and those replies automatically alert the Discord role chosen to manage tab purchases.
Live ALS workspaces now update only the tools members and officers have open, while unchanged screens avoid repeating the same large download. Archived events remain fully reachable through in-place history pages. On phones, ALS panels stack at full width, calendar events become readable agenda rows, controls are easier to tap, and shared artwork loads at a fraction of its previous size.
The public Victory or Valhalla website is now one click away from every Toolkit page and for every member or staff role. The Member Hub sidebar also drops its extra Discord link while keeping the main Open Guild Discord button.
Guild member role changes now reliably start the automatic roster refresh and its private recruiting-team confirmation. The first live role-removal test identified and corrected the event-handler wiring before any roster update was attempted.
Automatic roster updates now leave a private Discord receipt for the recruiting team. Each receipt identifies whose guild member role changed and confirms the resulting member and player-mapping totals without pinging anyone.
When the guild member role is added or removed in Discord, the Toolkit now refreshes its member roster and player mappings automatically. Recruiters no longer need to run a separate sync command after accepting a new guild member.
The public site now puts Member Login in the top navigation and uses that name throughout. Signing in with Discord automatically opens the Member Hub for current guild members, and access is automatically removed when the guild member role is removed.
After submitting an application, applicants can now open their own shared recruiting ticket from the private confirmation message. The configured recruiting roles are notified, every officer can follow the conversation, and team replies continue to use one neutral Recruiting Team identity.
Applicant-ticket welcome messages now notify only the configured recruiting roles without unnecessarily pinging the applicant. Recruiting officers also no longer receive a redundant confirmation card after sending a neutral team reply.
Recruiting officers can now answer an applicant through one neutral Recruiting Team identity while the Toolkit privately retains who sent each response for staff accountability. Resolved tickets save their conversation record and remove the Discord channel automatically, keeping the server clear of finished application rooms.
Application tickets now verify that the applicant can see and reply before they are marked ready. The applicant and the full recruiting team receive one shared Discord channel, keeping questions and answers together instead of splitting the conversation across private messages.
Pending application review posts created before the applicant-ticket update now gain the same private conversation button automatically. Officers can use the existing review instead of asking the applicant to submit a new form.
Officers can open one private Discord conversation with a pending applicant directly from the review post or Toolkit. Application forms can also send pending, accepted, and denied applications to separate channels, keeping the live review queue clear and each result easy to find.
Authorized staff can now review and post exact Season contribution GCP for the whole linked roster at once. They can reconcile all unpaid points through a scan or award only the change between two scans, while paid-period and duplicate safeguards prevent the same contribution from being credited twice.
New Tab Sale Poster history entries retain optimized copies of every accompanying screenshot. Staff with Tab Sale access can view them in the Discord-style sample and open a larger view, while automatic storage limits and history deletion keep the server tidy.
The editable sale-location phrase in Tab Sale Poster messages is now bold in both the live preview and the finished Discord post, including custom guild-island locations.
Staff can now edit both where a tab is being sold and the complete phrase explaining where it can be viewed, keeping Discord posts grammatically correct for HQ and guild-island sales. Recent posts now include expandable Discord-style samples, and a separate permission lets trusted staff remove completed rows from Toolkit history without deleting the original Discord message.
The guild’s tab-sale channel is now selected automatically whenever staff open the Tab Sale Poster. The destination can still be changed for an individual post, and the Toolkit clearly explains any missing Discord channel permissions before the post is submitted.
Upload one or several Albion tab screenshots and the Toolkit now reads the visible tab letter and exact hovered market value for you. Multiple exact values are added together automatically, while the tab, viewing location, value, and deduction all remain editable before posting. Unclear screenshots are flagged instead of guessed, and every selected image is included in the finished Discord sale post.
Guild staff can now create the standard Discord tab-sale post from the Toolkit. Pick the channel, enter the tab letter, where it can be viewed, and its value, then paste or upload the screenshot. The Toolkit calculates the buyer total, previews the finished post, preserves the important bold warnings and pricing, and sends the correctly formatted post through the bot.
Staff now get a clear three-step path for guild applications: create the application, publish its Discord panel, then review submissions. Questions use simple cards, multiple-choice answers are easy to add, advanced role and message settings stay out of the beginner path, and panels include a live Discord preview with one-step publishing. Submission totals, search, filters, and application duplication make everyday management quicker too.
Two more community features now run on our own Toolkit. Giveaways: press the 🎉 Enter button on a giveaway post and you're in — the bot counts entries live, draws the winners right on time, announces them, and DMs the lucky ones. Verification: new arrivals press Verify, type a quick code, and get their role automatically — keeping bots and spam accounts out of the server without any waiting around.
Need help from staff? Press the Open a ticket button in Discord and you instantly get a private channel that only you, the support team, and the bot can see. Talk it through, and when it's solved anyone involved can press Close ticket — a full transcript is saved for staff and the channel cleans itself up. No more third-party ticket bot.
Applying to Victory Or Valhalla now runs on our own Toolkit instead of a third-party bot. Press the Apply button in Discord and answer the questions right in your DMs — type your answers, tap buttons for multiple choice, skip optional questions, and review everything before you submit. You get a DM the moment staff accept or deny your application, and roles update automatically. Staff manage the forms, questions, and reviews from the Toolkit web panel with no subscription limits on forms, questions, or role actions.
The ZvZ regear mount standard is now more specific: regular riding horses are excluded at every tier, and Swiftclaws are excluded too — armored horses T5 and up remain the way to go. Dying on an excluded or below-T5 mount disqualifies that death from a regear; dying with no mount showing does not. The Gear Check panel now shows the complete standard at a glance with new Mount and Food / Potion columns alongside Kit, Cape, and Bag, so you can fix your loadout before the fight instead of after.
The reusable ZvZ regear filter has been revised: bags now qualify from T6-equivalent (down from T7-equivalent), and new standards apply to the rest of your loadout. Mounts must be T5 or better, potions T4 or better, and food T7 or better. Riding a lower mount or dying with a below-standard potion or food equipped disqualifies that death from a regear entirely — leaving the slot empty does not. Cape standards and the existing cape/bag deductions are unchanged.
Naming a template no longer uses a browser pop-up, which some in-app browsers (including Discord's) simply refuse to show — tapping the link there did nothing at all. You now type the name in a box right on the page, and the buttons are sized for thumbs.
Saving an event setup as a template briefly answered "The template needs a name" even when you had just typed one. The name is now sent correctly, so naming the template and pressing OK saves it straight away.
"Save Current Settings as Template" now saves the template the moment you name it, instead of waiting until you also created the event. Set an event up the way you like it, save it as a template, and walk away — nothing is scheduled and no signup post goes out. The same link on an event's edit page saves a template too; it used to accept a name and quietly do nothing.
Event coordinators can now click any event in the month calendar to open its actions. Past, cancelled, and imported events can be used as a template no matter how far back they are, instead of being limited to the 15 events in the archive table. Edit, Open in Discord, and Delete are also shown when the event's current state allows them. Reusing an event still leaves the new start time blank and never copies old signups.
Guild members can now open a private Season contribution page showing captured activity by category alongside calculated Season GCP, Season GCP already posted, the pending adjustment, and current spendable balance. The Discord !points command now includes a compact Season summary, while !seasonpoints provides the detailed category breakdown. Calculated and pending values are clearly labeled as previews and do not move spendable points.
Regear event headers now show included deaths alongside the total, and the number updates when a death is included or excluded. Market Radar, Opportunity Finder, and Refining results can now be sorted both ways by item, play, profit, margin, recent trade volume, or price age.
Event creators can now pick Any Role, Damage, Healer, Support, and Tank from a dedicated illustrated section in the RSVP emoji picker. New built-in choices also cover territories, faction warfare, ganks, roams, Roads of Avalon, dungeons, gathering, transport, and trade. Emoji cells remain fully editable, and the new choices require no custom Discord server emotes.
Event coordinators can now choose Use as template on a past or cancelled event to open a new event with its setup already filled in. The new date and time stay blank, and old signups are never copied. The attendee-role picker also explains whether the Discord bot needs Manage Roles or must be moved above the desired role, instead of showing only a generic unavailable label.
The local Season Scanner can now send the guild Overview straight to Season Forecast without creating a player review. The Forecast records the exact guild total and shows named Season Point rows for every Might category, Guild Challenge, territory activity, prime-time bonuses, and alliance-share changes, including explicit zero values when Albion reports no contribution. Player-level capture and awards remain separate and unchanged.
Season Forecast now shows the guild's current bracket, its Might and Favor bonuses, progress toward the next bracket, and how that next bonus changes category pace. A new Season Point Breakdown calculates the exact points earned from every completed Might and Guild Challenge level, reconciles them to the latest guild total, and prepares the local scanner to collect territory, prime-time, Crystal League, and alliance-share contributions from Season Overview without manual transcription.
Members who can open Season Forecast now see its useful summary, trend, and Category Forecast without automatically seeing the capture tools or snapshot history below. Guild leadership can grant that lower-section visibility separately, while upload, award, and Season management access continue to include it.
Category Forecast now interprets Albion's packet units and category codes exactly as the game client does, so the July 20 scan shows the real current level, next target, reward, and pace for all 13 categories. Existing uploaded packet runs are repaired automatically, so no rescan or manual level entry is needed.
A confirmed Season Scanner run now fills every category's level, progress target, next-level Season Point reward, time to level, and points pace automatically. Pace is measured from Season 33's July 4 start through the latest capture, so a single complete scan is enough, and completed level-99 categories are shown clearly as max instead of left blank.
The Season Scanner review now offers a searchable member and Albion-name picker that saves automatically, with no visible Save button. One identity choice updates every matching character row as a single all-or-nothing change, and the release also finishes safe partial matches left in an active review.
When the same character appears in several Season Scanner categories, staff now link that character to a member only once. The review applies the identity across every matching row while leaving each contribution amount unchanged. Any separate warning still remains available for deliberate review.
Season Scanner review runs now recognize the verified Albion characters already linked elsewhere in the Toolkit as well as the names saved in Player Mappings. Known members are connected automatically instead of being presented as dozens of manual fixes. Only genuinely new or ambiguous character names remain flagged for staff review.
The Windows Season Scanner now checks all 12 Might categories plus Guild Challenge as one complete 13-category scan. Resumed scans keep the newest live reading for each rank and no longer silently fill gaps from unrelated older attempts. Once complete, authorized staff can send the scan directly into the existing Toolkit review workflow. The import remains review-first: it does not confirm totals or award points automatically.
Market Radar and same-city flip scans now require a real standing buy order before recommending a trade. When Albion's market data has no current buy order, the incomplete item is left out instead of being treated as though it could be bought for one silver. This removes impossible profits and enormous percentage margins from flip results while preserving opportunities backed by real buy and sell prices.
The cheapest Craft & Enchant route is now a complete action plan. It names the city, lists every item and quantity—including each Rune, Soul, and Relic—compares buying listings with patient buy orders after fees, and explains the crafting or enchanting steps in order. If you resell, it also shows the listing price, setup fee, tax, and silver you keep. The other route rankings now state clearly that their costs use current sell listings.
Artifact, Royal, Avalonian, Hell, Keeper, Morgana, and Undead equipment no longer disappears from Craft & Enchant searches. The full equipment catalog is available, including all nine Leather Armor jackets. When Albion offers more than one valid recipe for an item, the Lab checks them all and uses the cheapest recipe whose ingredients have current prices.
The full desktop Destiny Board browser no longer gets squeezed into a tiny, double-scrolling panel on phones. Mobile members now choose one crafting family from a compact selector and land directly on its mastery and specialization inputs. Saving keeps the selected editor in view, while desktop keeps its searchable family browser.
The old item-by-item crafting-spec form has been replaced with My Production, a searchable Destiny Board workspace. Enter the raw mastery and specialization levels shown in Albion for a whole equipment family, and VoV calculates the shared family bonuses, Focus Cost Efficiency, and Quality Bonus automatically. One save covers every tier and enchantment, Craft Lab clearly shows which profile it used, and previous saved totals remain safely preserved.
Market Toolkit now opens with an original illustrated guild trading command center and asks what you are trying to accomplish before showing you a wall of tools. Choose Quick, Guided, or Advanced, then head directly into Make Silver, Craft/Refine/Raise, Buy My Gear, Track My Economy, or Read the Market. Every goal card links only to tools you can use, and the new city rail makes the Toolkit's all-market coverage clear at a glance.
Market Toolkit now has a dedicated My Profile screen where each member can save their calculator assumptions and item-specific crafting totals, see every saved item with Albion artwork, update or remove entries, and open the Craft Lab with the right spec already filled in. A new price guide also appears throughout the Toolkit, clearly separating Buy now, Place buy order, Sell now, List for sale, and seven-day typical prices so every recommendation shows what kind of market action its numbers actually represent.
Events created from a saved template could post to Discord with only a plain Going button even though the template defined custom signup roles like Tank, Healer, and DPS — while everything else (spots, duration, location) arrived fine. Loading a template now reliably carries its RSVP options onto the event, and the signup post shows every role button the template defines. If one of your events already posted with just Going, edit it and re-add the options once.
Mount grow-or-buy comparisons no longer go blank when a baby or grown animal has no live market listing. When the order book is empty, the calculator now uses the item's 7-day average trade price and clearly labels the route as an estimate. And when something truly has no data at all, the card names the exact item nobody has scanned yet instead of showing an unhelpful missing-data message.
Price refreshes are now pooled across the whole guild: if anyone refreshed an item in the last few minutes, everyone else gets those prices instantly from the shared cache instead of asking the data service again. Rate-limit cooldowns should become rare, refreshes feel faster, and boards keep working normally even during a cooldown. Mixed requests fetch only what is actually stale.
The Market Toolkit now reads Albion's official patch notes on its own — including test-server notes, which appear weeks before changes go live — and automatically publishes Patch Plays for the gear it finds in them: buffed lines suggest buying before demand spikes, nerfed lines suggest selling first, and everything else is flagged to watch, each with the exact wording from the notes attached. Automatic calls are clearly labeled AUTO, and officers can remove any call or add their own.
The Market Toolkit opens to a new home page: the guild's Patch Plays — officer calls on what to craft, buy, hold, or sell before upcoming patches — plus today's best flip, transport, crafting, and animal-raising plays from the latest scans, with item pictures throughout. The Price Desk now works like the in-game marketplace: a browse panel on the left with search, categories, and item tiles, and the full eight-city price board on the right — click any item and its board opens instantly.
Two new Market tabs that find the money for you. Market Radar has four one-button scans — flip ideas, transport routes, gear worth crafting for the Black Market, and animals worth raising — each ranked with every fee already subtracted and flagged when an item is sitting well below its usual weekly price. The Refining tab prices every resource family and tier in every city, applies each city's refining bonus automatically, and shows exactly where turning raw resources into refined ones pays.
The Market Price Desk now shows one board with every market and every quality at once — each city gets its own color, the cheapest place to buy is highlighted green, the best instant sale amber, and typical prices and trade counts sit right in each cell. No more picking cities anywhere: the Craft & Enchant Lab checks every city automatically and ranks the four ways to get a piece — buy it finished, craft it directly, craft flat then enchant, or buy flat then enchant — naming the cheapest city, the best place to sell, and the profit after fees. Your Focus and Quality spec is remembered per item once you enter it. Mount raising checks every royal city too, and browsing depth now matches the in-game market (Armored Horses, Riding Horses, Oxen, Ore, Metal Bars, and so on).
Market Toolkit item browsing now uses the same category names, groupings, and order as Albion's in-game marketplace — Weapons > Sword, Helmets > Plate Helmets, Mounts > Standard Mounts, and so on — instead of technical data names. The Price Desk now tells you what the numbers mean in plain language: where an item is cheapest to buy, where it sells for the most, and the best profitable buy-here / sell-there move after taxes and fees, plus a built-in explainer for every column. Crafting, mount, and opportunity results each finish with a clear bottom line and step-by-step plays like 'buy in Martlock, sell in Caerleon'.
Fixed Market Toolkit refreshes returning to an empty calculator even though the price download succeeded. The selected item and filters now stay with the request, allowing the city-price board, crafting routes, mount grow-or-buy costs, and opportunity results to appear as intended.
Market Toolkit item searches now follow Albion's familiar Category, Subcategory, Tier, Enchantment, and Quality order. Broad categories no longer open mixed item dumps, searches understand names such as 6.1 Broadsword, and compact results include item images and clear filter paths. Crafting remains limited to equipment and the Mount calculator remains limited to mounts that can actually be raised and saddled.
Market items now use a clean name, category, and tier search instead of a huge technical list, and the Mounts calculator shows mounts only. Every price is clearly labeled for Albion Americas. Crafting comparisons can now include each item’s Focus efficiency and quality chances, the member’s value for Focus, and the real opportunity value created by filling Blacksmith, Fletcher, Imbuer, or Tinker journals.
Members granted access can compare Albion city prices, crafting and enchanting routes, and mount costs; find promising flips, transport runs, and Caerleon opportunities; and privately track a watchlist, economy journal, and silver goal. Every result shows its data age and important costs, and no market-scanning download is required. Guild leadership can grant each part separately.
The "starts in X minutes" event reminder pings now post in the role-ping-lfg channel instead of the events channel, so signups stay easy to find. You still get pinged personally wherever the reminder lands — nothing to change on your end.
Each event template now shows who really made it, and coordinators manage only their own templates — creating, editing, using, and deleting their own without being able to change anyone else's. Guild leadership can grant trusted officers the ability to manage every template.
Saving an event template no longer freezes the editor — the RSVPs, Notifications, Appearance, Attendees, Integrations, and Repeat tabs all keep working after a save, and a template's custom signup options can no longer be lost by saving twice.
The party gear overview for leadership can now be sorted by clicking any column heading — player, last seen, item power, weapon, or the gear checks. Click once to sort, click again to reverse.
When officers correct an event's recorded start or end time, attendance, loot-split eligibility, and regear qualification now update to match the corrected window automatically — so payouts and regears always reflect when the event actually happened.
The automatic battle report posted after an event's payout now lists only battles that involved the event's participants. Unrelated guild fights that happened around the same time no longer appear in the report.
Leadership can now see a Coordinator Tally — a leaderboard of event coordinators showing how many events each has run across all ALS history and which events they run the most, with per-coordinator detail and search.
The recent leaderboard accuracy fix now covers past seasons too: archived season standings were recalculated under the corrected rules, so only completed, paid-out events count there as well.
This Release History page fell behind for a couple of days — sorry about that! It's caught up below, and from now on every update that affects members ships with its note automatically, so this page always shows what's new.
Event signup posts in Discord now show just the start time — no more mistaking the end time for the start — with a separate Duration line underneath. Event lengths can also be set in 5-minute steps now, so times like 1 hr 20 min work.
The Event Listings message in Discord now keeps itself at the bottom of its channel, so the upcoming-events list is always right there instead of getting buried above newer messages.
Every attendance leaderboard now has a player search with autocomplete — start typing a name and jump straight to their rank. Standings were also tightened up so only events that were actually completed and paid out count toward the totals.
After an event's loot split pays out, the toolkit now finds the battles the guild fought during that event and posts a battle report to Discord automatically — kill totals, the top guilds in the fight, and a link to the full battle board.
Events can now send up to six reminders at different times before they start, so nobody misses a signup they made days ago. Waitlist spots can also be freed up individually, and event templates make repeat content faster to post.
The events calendar was redesigned into a clean month grid: each day shows its events with times at a glance, busy days expand with one click, and the whole thing pans smoothly on phones.
The guild's past events — hundreds of them going back months — were imported into the toolkit's event calendar, so the full history of what we've run lives alongside upcoming events.
Discord signup posts now show each event's start in your own local time plus a fixed UTC line, so there's never a math moment. Finished events also clean up their signup posts automatically to keep channels tidy.
Event creators can now choose whether Maybe and Can't Go appear on each signup, and pick emoji for custom RSVP buttons from a built-in palette — so every event's signup post fits the content being run.
Creating an event now looks and works exactly like sesh, so there's nothing new to learn: type the start time however you want ('in 5 minutes from now', 'friday 8pm', 'noon tomorrow') and a live preview bar shows exactly when the event will be before you save. Pick a duration, choose which channel the signup posts to, and use the familiar Advanced tabs for RSVP options with per-option reminders and a capped waiting list, mentions on create/start, colors and images with a preview, role-restricted signups, auto role for attendees, closing RSVPs early, and repeats on multiple weekdays that can end after a set number of runs.
Event signups leveled up: events can now have any custom RSVP buttons with caps, full spots run a waitlist that moves you in automatically, you can bring +1 guests, and tapping your button again removes your RSVP. Officers can type times like 'friday 8pm', repeat events daily through monthly, and reuse templates. There's a month calendar on the web, an !events command in Discord, and a feed you can add to Google Calendar or your phone.
Guild events can now be scheduled ahead of time with a signup post in Discord. Tap Going, Maybe, or Can't Go — or claim a role slot like Tank or Healer — and the post updates instantly. Start times show in your own time zone, weekly events post their own signups automatically, and everyone who signed up gets a reminder ping before the event starts.
Leadership can now see an automatic overview of what event participants are wearing, built from public killboard activity during the event. It highlights who meets the ZvZ gear standard without waiting for anyone to die, and it never changes regears or payouts.
A new reusable regear filter enforces the updated ZvZ gear standard: full T8-equivalent kits at 1375+ IP qualify for the full regear, while a low-tier or plain cape, or a low or missing bag, reduces the regear cap instead of reducing the group's loot. Officers also see an advisory marker on deaths missing the expected head piece.
The Loot Split screen now has one Guild Bank Deposit dropdown with three color-coded options — Guild Pays Repairs, Coordinator Pays Repairs, and Coordinator Buys Lootsplit — each opening into a simple receipt that explains exactly how its deposit amount is calculated.
Lost gear is now valued at its real market price — a 7-day average of what items actually trade for, matched to each item's quality — instead of one-off inflated listings. Regear payouts now reflect true replacement cost.
The Victory Or Valhalla coin emblem is now the site's logo and browser icon, giving the guild's pages a unified, on-brand look.
This Release History page was redesigned to match the rest of the site, so you can always see what's new at a glance.
Our public site was fully redesigned: a clearer look at who we are, the content we run, the rewards we offer, and how to join — with a live member count and a fresh, modern style.
Guild Contribution Points (GCP) tracking is now up and running. Members earn and spend GCP for taking part in guild activities, and can check their balance and the standings any time in Discord.
Guild staff now sign in securely with their Discord account to reach the toolkit, with proper roles so the right people have the right tools.
Loot splits can now be calculated and paid out automatically, so everyone gets their fair share quickly and accurately after content — no more manual math.
New tools power our regear program: deaths in guild content are reviewed against clear, consistent rules and reimbursed fairly — no favoritism, no drama.
A fair, transparent loot-split system that factors in shares, repairs, and regears automatically, so splits are clear and consistent every time.
The guild roster now stays in sync automatically, so events and loot splits always use the right members and names.
New public pages explain what Guild Contribution Points are, how they can be used, and how to earn them each season.
The guild toolkit received a cleaner, consistent visual style across every page for a smoother experience.
Event organizers can now pick their Discord voice channel directly when setting up an event — no manual entry needed.
Event participation is now recorded over time, giving a clear picture of who took part in what across guild activities.
Time spent in event voice channels is now tracked automatically to build accurate, fair attendance for guild events.
Recent event history now displays in correct newest-first order, making it easier to see what the guild has been up to at a glance.
Event management tools received usability improvements, giving guild staff smoother control over creating and running guild events.
The shared event management system was expanded to support running multiple guild events at the same time.
The official Victory Or Valhalla guild emblem is now displayed on the public homepage.
Launched the public-facing guild website, giving visitors a home for guild news and information, with a separate entry point for authorized staff tools.